![]() There is quite a bit more to discuss with these unique buildings.ġ6" shore guns. But hit one with two battleship shells and it is gone. Their elevation makes it so that you have to aim above the station by an amount that depends on your guns and your distance in order to hit it and the building is easily smaller than a destroyer. This may not sound like a lot, but these stations are nearly impossible to hit. Some battleships will have better concealment. The two numbers you need to remember for surveillance stations The farthest a surveillance station can see is shown by the dotted line (in this case, station 3) When one of these stations comes online, their maximum acquisition distance appears on your minimap as a dotted circle. Contrary to popular belief, these buildings do not have radar. The surveillance station's spotting mechanics act like the ship mechanics, if it is within your surface detection range and has a line of sight, it can see you. If the station is destroyed, it will become non-operational and heals itself until reaching 9000hp. The surveillance station spots enemy ships for your team. There isn't a whole lot to be said about these stations, their mechanics are very simple. It is completely impossible for anyone to ninja cap in Bastion mode because these stations see all These surveillance stations are the ultimate snitch. There are a few things that you will need to know about each of these two buildings. These both will give your team the upper hand in a bastion match if you can control more points than your enemy. Capturing bases allows the fort to fire on enemy ships and allows the surveillance building to spot ships that otherwise couldn't be seen. The first building is a surveillance station, the second is a fort. Capturing a base causes the buildings at that base to work for the team they belong to. The bastion game mode has two buildings in each capture point. You have to destroy both buildings in the span of 3 seconds from full health simultaneously. It is possible to completely uncap one of these points. If the capture point does have a ship in it, or if the building you fire on is currently healing, the point's capture status will not change. If a fortress is destroyed, your team earns 30 tickets and the enemy loses 15. If a capture point has been taken but is not occupied by an enemy vessel, firing on one of these buildings will reduce the progress of the capture. If both buildings can be destroyed in quick succession, there will be less than 20% capture progress remaining, making the point easy to take back for your team. If a surveillance station is destroyed, it will give your team 20 tickets and take from the enemy 10 tickets. These buildings have an amount of hit points and do various functions. The bastion capture points have two buildings in every capture point. This is where similarities between bastion and domination stop.Ī four point bastion map even though Atlantic is a three point domination map A captured point gives 3 tickets every 4 seconds. In bastion mode, there are three to four capture points depending on the map.The above image shows the locations of the capture points on the Atlantic map. These points are in the same general location as in a domination match on the same map, but in bastion they are numbered 1 through 4 instead of A through D. Like domination modes, this is done by capturing points. ![]() One of them is to get 1000 tickets for your team. As with any match, there are four victory states. I'll start this guide with the objective of winning a match. The bastion mode is similar to a domination logic game, but with some very noticeable differences in how the capping mechanics work as well as what the rewards for claiming a cap are. If you have anything you want tested before july 4th 2016, ask in the comments and I will see what I can do.īastion mode is a new game mode in World of Warships that was introduced in the 0.5.8 patch. ![]() I also had to rewrite it because I didn't have any backups. I have graciously toiled away for hours in the training room on 0.5.8 just so that the some questions can be answered about this long awaited game mode. ![]()
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